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Adventure World

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Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Adventure World
Phone:
+44 1422 252208

Hours:
Sunday9:30am - 1:30pm
Monday9:30am - 3pm
Tuesday9:30am - 3pm
Wednesday9:30am - 3pm
Thursday9:30am - 3pm
Friday9:30am - 3pm
Saturday9:30am - 1:30pm


Titanic: Adventure Out of Time is a point-and-click adventure game developed by CyberFlix and published in the United States and United Kingdom by GTE Entertainment and Europress respectively, for Microsoft Windows and Macintosh, in 1996. It takes place in a virtual representation of the RMS Titanic. The player assumes the role of a former British spy who, during the London Blitz, is sent back in time to the Titanic and must complete a previously failed mission to prevent World War I, the Russian Revolution, and World War II. The gameplay involves exploring the ship and solving puzzles. There are multiple outcomes and endings to the game depending on the player's interaction with characters and use of items. The game was created with CyberFlix's proprietary engine DreamFactory, which was also used to create Dust: A Tale of the Wired West. Extensive research was done by the development team to ensure historical accuracy and to precisely recreate the ship's interior and exterior 3D environments. As with Dust, Titanic's character animation was done by overlaying multiple still photos of actors to create mouth and facial movements. With sales above 1.5 million units, Titanic was a commercial success. It received generally positive reviews from gaming critics, who praised the game's story, atmosphere and recreation of the ship, but criticized the character animation and some of the puzzles.
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