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Art-Object Silver Hoof Videos
Metal Gear Solid 2: 30th Anniversary Remaster Movie [4K 60FPS]
Metal Gear Solid 2: Sons of Liberty holds a special place in my heart. Its story captivated me in ways that few others had, and it showed me how powerful can video games be as an art form. I want fans and newcomers to experience its story in the best way possible, which is why I started this project. This is my way to thank the creators of the Metal Gear franchise and celebrate its third-decade anniversary.
This remaster aims to combine the faithful visuals and sounds of the original PS2 version of the game with the high definition tweaks that the HD Collection brought to the PS3 and Xbox 360, while also recreating most of the 2D elements and FMVs from scratch and integrating some new ideas into the Codec conversations.
FEATURES ----------------
All cutscenes/gameplay footage were recorded at native 4K 60fps with FXAA and color grading shaders. PS2: 512x448; PS3: 1280x720, 2x MSAA
Most FMVs were recreated from scratch in 4K and 60fps. PS2: 512x320; PS3: 1280x720 (mostly upscaled/stretched to 16:9, except in a few rare occasions)
The Codec design and presentation were changed. I modified the post-processing filters to make the characters’ faces look sharper and less noisy, and I introduced a few new ideas and concepts. The FMVs used on the Codec calls were also recreated.
I used the highest accuracy settings in the PCSX2 emulator to ensure that the visuals are as faithful to the original PS2 version as possible. The HD Collection lacked some post-processing effects like tone mapping and cross-fading; and some elements like the rain drops, Snake’s optic camouflage reflection and particles, and the heat waves effect were slightly downgraded. All these issues are absent in the PCSX2 emulator.
In order to keep the cinematography and FOVs intact, I rendered all cutscenes in their original 4:3 aspect ratio (with letterboxing), and cropped them to fit the whole screen (~1.85:1). I only used widescreen hacks for the gameplay segments.
I used the original PS2 audio files for all the cutscenes and dialogs, as the rest of ports and versions suffer from audio mixing issues. PS2: MS-ADPCM 4 bits & Dolby AC-3 5.1; PS3: [Transcoded] ATRAC3 (Poor mixing on MGS2, MGS3 sounds fine)
Subtitles will be included in the video [YOU’LL BE ABLE TO CHOOSE YOUR LANGUAGE WITH THE CC BUTTON]
I will try to include as many subtitles as possible, but you are all welcome to contribute adding more languages or fixing mistakes.
At the time of writing, the following languages are planned:
English [ALREADY INCLUDED] French Russian (Using the translation made by ExclusivE Studio) Spanish
I might also add German and Italian subtitles, which are already included in the original game.
This project was entirely made using open-source software