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A Big Daddy is a fictional character in the BioShock series of video games. Big Daddies are heavily spliced human beings who have had their bodies directly grafted into heavily armored, steampunk-inspired atmospheric diving suits. They are armed with a rivet gun, heavy drill, rocket launcher, or ion laser. Alpha series Big Daddies are equipped with any of several other weapons as well. Though they make low-pitched groaning noises similar to whales, Big Daddies have no voice actor attributed to them. Designed by Irrational Games , they first appeared in BioShock and were promoted heavily. A six-inch Big Daddy action figure was included in the limited edition version of the title. In its sequel, BioShock 2, the player controls a prototype Big Daddy. They roam the underwater dystopian city of Rapture, mentally conditioned to protect the Little Sisters—little girls who harvest a substance called ADAM from corpses—thanks to a series of plasmids stripping them of their humanity and free will. The player's interactions with Big Daddies and Little Sisters have been described by developer Ken Levine as the cornerstone of the game, due to the player's need for ADAM in order to gain strength in the game.
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