Exhibition Complex of Soviet Era
Exhibition Complex of Soviet Era
Exhibition Complex of Soviet Era
Exhibition Complex of Soviet Era
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Exhibition Complex of Soviet Era Videos
History of computing in the Soviet Union | Wikipedia audio article
This is an audio version of the Wikipedia Article:
00:01:12 1 History
00:01:21 1.1 Early history
00:03:05 1.2 Post-Stalin era
00:06:36 1.3 1970s
00:09:32 1.4 Early 1980s
00:12:32 1.5 Perestroika
00:16:03 1.6 1990s and legacy
00:17:58 2 Western sanctions
00:18:49 3 Appraisal
00:22:40 4 Timeline
00:24:25 5 See also
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Speaking Rate: 0.9582431207345479
Voice name: en-US-Wavenet-F
I cannot teach anybody anything, I can only make them think.
- Socrates
SUMMARY
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The history of computing in the Soviet Union began during the late 1940s, when the country began to develop MESM at the Kiev Institute of Electrotechnology in Feofaniya. Initial ideological opposition to cybernetics in general was overcome during the Khrushchev era, and computer production was officially encouraged.By the early 1970s, uncoordinated work by competing government ministries left the Soviet computer industry lacking common standards in peripherals and digital capacity which led to a significant technological lag behind Western producers. The Soviet government decided to abandon the development of original computer designs and encouraged the pirating of Western systems.Soviet industry lacked the technology to mass-produce computers with acceptable quality standards, and locally-manufactured copies of Western hardware were unreliable. As personal computers spread to industries and offices in the West, the Soviet Union's technological lag increased.Nearly all Soviet computer manufacturers ceased operations after the breakup of the Soviet Union. The few companies which survived into the 1990s used foreign components and never achieved large production volumes.
Yuri Andropov | Wikipedia audio article
This is an audio version of the Wikipedia Article:
Yuri Andropov
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
You can find other Wikipedia audio articles too at:
You can upload your own Wikipedia articles through:
The only true wisdom is in knowing you know nothing.
- Socrates
SUMMARY
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Yuri Vladimirovich Andropov (; Russian: Ю́рий Влади́мирович Андро́пов, tr. Júrij Vladímirovič Andrópov, IPA: [ˈjʉrʲɪj vlɐˈdʲimʲɪrəvʲɪtɕ ɐnˈdropəf]; 15 June [O.S. 2 June] 1914 – 9 February 1984) was a Soviet politician and the fourth General Secretary of the Communist Party of the Soviet Union. Following the 18-year rule of the late Leonid Brezhnev, Andropov served in the post for only 15 months, from November 1982 until his own death in February 1984. Earlier in his career, Andropov served as the Soviet ambassador to Hungary from 1954 to 1957, during which time he was involved in the suppression of the 1956 Hungarian Uprising, and then Chairman of the KGB from 1967 until 1982.
Ideas for Museums: a Biography of Museum Computing. Nadezhda Brakker
*English subtitles are provided*
Nadezhda Brakker is the Senior Expert of the Centre for Informatisation in the Sphere of Culture (Centre PIC) in Moscow, Russia, and she is a specialist in digital heritage preservation. Her field of expertise is international promotion of Russian cultural heritage. She is the founder of the EVA-Moscow conference.
Ideas for Museums: a Biography of Museum Computing is a research project about the history of museum computerization. The idea is to collect interviews with museum professionals who were/are working on implementing digital technologies in everyday museum practice.
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