Saitama Japan's Raiden (Thunder God) Ancient Tomb ! - 雷電塚古墳 - Raidenzuka Kofun
Continuing my frequent trips up to Saitama via the Tobu-Tojo train line (which I'm getting to know quite well) I found another interesting 6th Century tomb in the Sakado (坂戸市) area.
If I'm not mistaken, the name translates to Thunder God Mound Ancient Tomb, which is not only a pretty cool name, but also has an interesting link to what is on the tomb itself. The thunder god part comes from Raiden 雷電 (or Raijin 雷神) which is a name some of you may recognise as a Mortal Kombat character or from anime - but more significantly he is a deity in Japanese Shinto mythology and one of the elder gods in Japan's Shinto history. Back to our tomb here - the shrine on top of the tomb (i.e. the little house looking thing around 2:25) has what appears to be a hammer inside (i.e. this is the kami or god of the shrine) which is very different to what I normally see in these shrines. Raiden is often depicted as holding a hammer, thus I'm assuming that the kami is in direct relation to the spirit of Raiden - pretty damn interesting hey ?
All that aside, I really liked this kofun and appreciate that the trees that seemingly once engulfed it are now gone. I need to choose better weather to go and see these places though, was yet another pretty gloomy, dark day - but then it was perfect for the Thunder God to make an appearance I guess ...
More info (in Japanese):
*********************************************
Q: What am I watching here ?
A: You are watching footage of a kofun/古墳 - kofun are tombs in Japan that were created during the Kofun Period (roughly between the 3rd and 7th Century AD) - this era was preceded by the Jomon and Yayoi periods, and followed by Asuka, Nara and so on. These tombs were built as burial chambers for people from Japanese imperial families and other people of higher status in society during those days. The most well-known and generally largest tombs are found around Kyoto and Osaka, but they are found all over Kansai, Kanto, Tohoku etc., and even in other parts of Japan such as Shikoku and Kyushu. Figures vary greatly, but some sources state there are over 160000 of these kofun in Japan. At times you will see haniwa on and around kofun - haniwa are terracotta figures which were made in various shapes, including being formed as people and animals.
Have a read of the the Wikipedia article for more information :
I also have a Facebook page where I post these videos. Feel free to contact me via that page if you want to connect regarding anything about kofun, particularly their promotion to tourists to Japan. Ideally I'd like to build a kofun appreciation community of sorts, but that is just a dream right now -
南西 18 - MoG - Hikaru Yamamoto's Theme: God of War Awakening ~ Sanada's Battlefield - Final Boss
Name: Hikaru Yamamoto
Species: god of war
Abilities: create weapons
age: 2000 years old
Occupation: samurai, protecting Shrine
Location: Nansei Islands Empire, Yamamoto's Shrine
Title: Empire Director
◊ Name:......: 南西 18 - Mountain of Gods
◊ Title..........: God of War Awakening ~ Sanada's Battlefield
◊ Artist........: LENK64
Castlevania Judgment Japanese TGS 2008 Trailer
Againts SnowFox SSS
See... i told you that Heco V3 is really helpfull
W&W alla Bit2017
Wine&Wedding Italy, come coordinatore dell'area I Love Wedding, ha partecipato alla Bit 2017, la Borsa Internazionale del Turismo, che si è tenuta a Milano dal 2 al 4 aprile, presso Fieramilanocity.
Condividiamo con voi un video reportage dell'evento!
Cherry blossom festival Japan town bboy dancers first set.
Watch live video and more clips from Mooncricket Films LLC on
Danse 7 : Soran Bushi
Septième danse réalisée lors de la démo du samedi 1er octobre sur la scène d'Animasia 2016 à Bordeaux.
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47 Ronin Official Trailer #1 (2013) - Keanu Reeves, Rinko Kikuchi Movie HD
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47 Ronin Official Trailer #1 (2013) - Keanu Reeves, Rinko Kikuchi Movie HD
An 18th century set story centered on a band of samurai who set out to avenge the death of their master.
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Hammerin' Harry ~1990 Irem~ Arcade MAME hharry
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While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost.
The first popular arcade games included early amusement-park midway games such as shooting galleries, ball-toss games, and the earliest coin-operated machines, such as those that claimed to tell a person's fortune or that played mechanical music. The old Midways of 1920s-era amusement parks (such as Coney Island in New York) provided the inspiration and atmosphere for later arcade games. In the 1930s the first coin-operated pinball machines emerged. These early amusement machines differed from their later electronic cousins in that they were made of wood. They lacked plungers or lit-up bonus surfaces on the playing field, and used mechanical instead of electronic scoring-readouts. By around 1977 most pinball machines in production switched to using solid-state electronics both for operation and for scoring.
In 1966 Sega introduced an electro-mechanical game called Periscope - an early submarine simulator and light gun shooter which used lights and plastic waves to simulate sinking ships from a submarine. It became an instant success in Japan, Europe, and North America, where it was the first arcade game to cost a quarter per play, which would remain the standard price for arcade games for many years to come. In 1967 Taito released an electro-mechanical arcade game of their own, Crown Soccer Special, a two-player sports game that simulated association football, using various electronic components, including electronic versions of pinball flippers.
Sega later produced gun games which resemble first-person shooter video games, but which were in fact electro-mechanical games that used rear image projection in a manner similar to the ancient zoetrope to produce moving animations on a screen. The first of these, the light-gun game Duck Hunt, appeared in 1969; it featured animated moving targets on a screen, printed out the player's score on a ticket, and had volume-controllable sound-effects. That same year, Sega released an electro-mechanical arcade racing game, Grand Prix, which had a first-person view, electronic sound, a dashboard with a racing wheel and accelerator, and a forward-scrolling road projected on a screen. Another Sega 1969 release, Missile, a shooter and vehicle-combat simulation, featured electronic sound and a moving film strip to represent the targets on a projection screen.
It was the earliest known arcade game to feature a joystick with a fire button, which formed part of an early dual-control scheme, where two directional buttons are used to move the player's tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an animated explosion appears on screen, accompanied by the sound of an explosion. In 1970 Midway released the game in North America as S.A.M.I.. In the same year, Sega released Jet Rocket, a combat flight-simulator featuring cockpit controls that could move the player aircraft around a landscape displayed on a screen and shoot missiles onto targets that explode when hit.
In the course of the 1970s, following the release of Pong in 1972, electronic video-games gradually replaced electro-mechanical arcade games. In 1972, Sega released an electro-mechanical game called Killer Shark, a first-person light-gun shooter known for appearing in the 1975 film Jaws. In 1974, Nintendo released Wild Gunman, a light-gun shooter that used full-motion video-projection from 16 mm film to display live-action cowboy opponents on the screen. One of the last successful electro-mechanical arcade games was F-1, a racing game developed by Namco and distributed by Atari in 1976; this game appeared in the films Dawn of the Dead (1978) and Midnight Madness (1980), as did Sega's Jet Rocket in the latter film. The 1978 video game Space Invaders, however, dealt a yet more powerful blow to the popularity of electro-mechanical games.
Mega Phoenix ~1991 Dinamic Inder~ Arcade MAME megaphx
Subscribe to FunCade 64 here:
While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost.
The first popular arcade games included early amusement-park midway games such as shooting galleries, ball-toss games, and the earliest coin-operated machines, such as those that claimed to tell a person's fortune or that played mechanical music. The old Midways of 1920s-era amusement parks (such as Coney Island in New York) provided the inspiration and atmosphere for later arcade games. In the 1930s the first coin-operated pinball machines emerged. These early amusement machines differed from their later electronic cousins in that they were made of wood. They lacked plungers or lit-up bonus surfaces on the playing field, and used mechanical instead of electronic scoring-readouts. By around 1977 most pinball machines in production switched to using solid-state electronics both for operation and for scoring.
In 1966 Sega introduced an electro-mechanical game called Periscope - an early submarine simulator and light gun shooter which used lights and plastic waves to simulate sinking ships from a submarine. It became an instant success in Japan, Europe, and North America, where it was the first arcade game to cost a quarter per play, which would remain the standard price for arcade games for many years to come. In 1967 Taito released an electro-mechanical arcade game of their own, Crown Soccer Special, a two-player sports game that simulated association football, using various electronic components, including electronic versions of pinball flippers.
Sega later produced gun games which resemble first-person shooter video games, but which were in fact electro-mechanical games that used rear image projection in a manner similar to the ancient zoetrope to produce moving animations on a screen. The first of these, the light-gun game Duck Hunt, appeared in 1969; it featured animated moving targets on a screen, printed out the player's score on a ticket, and had volume-controllable sound-effects. That same year, Sega released an electro-mechanical arcade racing game, Grand Prix, which had a first-person view, electronic sound, a dashboard with a racing wheel and accelerator, and a forward-scrolling road projected on a screen. Another Sega 1969 release, Missile, a shooter and vehicle-combat simulation, featured electronic sound and a moving film strip to represent the targets on a projection screen.
It was the earliest known arcade game to feature a joystick with a fire button, which formed part of an early dual-control scheme, where two directional buttons are used to move the player's tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an animated explosion appears on screen, accompanied by the sound of an explosion. In 1970 Midway released the game in North America as S.A.M.I.. In the same year, Sega released Jet Rocket, a combat flight-simulator featuring cockpit controls that could move the player aircraft around a landscape displayed on a screen and shoot missiles onto targets that explode when hit.
In the course of the 1970s, following the release of Pong in 1972, electronic video-games gradually replaced electro-mechanical arcade games. In 1972, Sega released an electro-mechanical game called Killer Shark, a first-person light-gun shooter known for appearing in the 1975 film Jaws. In 1974, Nintendo released Wild Gunman, a light-gun shooter that used full-motion video-projection from 16 mm film to display live-action cowboy opponents on the screen. One of the last successful electro-mechanical arcade games was F-1, a racing game developed by Namco and distributed by Atari in 1976; this game appeared in the films Dawn of the Dead (1978) and Midnight Madness (1980), as did Sega's Jet Rocket in the latter film. The 1978 video game Space Invaders, however, dealt a yet more powerful blow to the popularity of electro-mechanical games.
[GGZ] How about Red?
Guns Girl School Dayz
Asia V.3.2
She can recover your HP and ammo.
Pro.
-Best familiar for support your ammo.
-EZ to use
-Immune to chaos, slowdown, immobilize and weakened state
-6* have demonblood attribute
-Cute (´。• ω •。`)
Con
-Can't attack. She can attacking only by using Ougi skill.
-Can't immune 'stab' effect
Nippon Association Souran Perfomance at Ihouse
Temple University Nippon Association Souran Performance at Ihouse
WARNING, VERY LOUD!
Sapporo Yosakoi-Soran Festival semifinals, 6
At the Yosakoi-Soran Festival semifinals.
Mortal Kombat Review - Abominations In Technicolor
On this week's episode Adam and Matt go back to 1995 and review MORTAL KOMBAT. We also discuss our hopes and anticipation level for Amazon's upcoming Lord of the Rings series.
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Altered Beast Arcade Gameplay Playthrough Longplay
Full walkthrough of the arcade version of Altered Beast by Sega
Conan Exiles - Mounts Announcement Teaser
COMING DECEMBER 2019! One of the most sought-after features in The Exiled Lands is soon to become a reality! This December mounts will arrive in Conan Exiles, and along with it, mounted combat. Here’s the first teaser video!
A free update will see all Exiles able to capture and train their own mounts, as well as a new pet leveling system and mounted combat. This means players will finally be able to charge into battle, wielding their sword high, driving their enemies before them!
Conan Exiles is available on PC, Xbox One, and PlayStation 4!
For more information, visit conanexiles.com
Conan Exiles is an open-world survival game set in the brutal lands of Conan the Barbarian. Survive in a savage world, build your kingdom, and dominate your enemies in brutal combat and epic warfare.
Start with nothing but your bare hands and forge the legacy of your clan, building anything a small home to gigantic fortresses and entire cities. Wage war using swords, bows, siege weapons, and even take control of giant avatars of the gods and lay waste to enemy cities.
Explore a vast, seamless world full of challenge and opportunity. Hunt animals for resources, slay monsters for treasure, and delve deep underground to discover the secrets of ancient civilizations.
Conan Exiles can be experienced in both local single-player and in persistent online multiplayer.
GAME FEATURES:
• EXPLORE A VAST WORLD: Explore a giant world, from the burning desert in the south to the snow-capped mountains in the north. Discover ancient cultures, ruins, and dungeons.
• SURVIVE: Stay warm, cool yourself down, drink and eat, weather scouring sandstorms, prevent your mind from being corrupted when exploring dark dungeons, and battle vicious monsters to stay alive.
• BUILD: Harvest resources to craft tools and weapons, then build anything from a small home to entire cities piece by piece. Build walls, traps, elevators, and more, then deck out your creations with a wide variety of different furniture, crafting stations, and NPC guards.
• DOMINATE: Wage war against your enemies, use siege weapons and explosives and see their walls crumble to dust, then unleash your savage fury in violent and brutal combat.
• BUILD AN ARMY OF THRALLS: Capture NPCs, drag them back to your base, and use the Wheel of Pain to break their will. Turn them into archers, crafters, entertainers, and more for your settlements.
• BECOME A GOD: Sacrifice your enemies on the altar of your god
then summon and take control of their huge, towering avatar. Crush enemies and entire buildings under your avatar’s feet.
• PLAY TOGETHER OR ALONE: Play alone locally or fight for survival and dominance in persistent multiplayer on public servers. You can also host your own server and invite others to join you.
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Sucker Punch - Samurai Fight Scene - HD 1080p
The first fight Babydoll fights with the Samurais
Liquicity Yearmix 2018 (Mixed by Maduk)
Thanks for another beautiful year! Free download:
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Tracklist:
00:00 Raise Spirit - The Temple
01:28 Matrix & Futurebound - Live Another Day (Smoke & Mirrors Mix)
03:32 High Maintenance - Breathe In (ft. Ayah Marar)
03:16 Danny Byrd & Maduk - Better Life (ft. I-Kay)
04:21 Edlan - Shadow VIP (ft. Emy Perez)
05:05 Pola & Bryson - Alkaline
05:49 Rameses B - New Worlds
06:32 Hybrid Minds - Tapestry (ft. Emily Jones)
07:38 Andromedik - Your Eyes
08:43 Polygon - Is It You
09:27 Lexurus - Out Of Love (ft. Leah Rye)
10:10 Aperio - Seattle Sunrise
10:54 Bert H & HumaNature - Blackhouse
12:21 Murdock - Can't Keep Me Down
12:43 Fox Stevenson - Glue Gun
13:27 Fox Stevenson - Something
14:10Delta Heavy - Stay (Maduk Remix)
14:54 Flite & Boxplot - Sunroad (Ft. Audioscribe)
15:38 Cartoon - Whatever I Do (Ft. Kóstja) (Feint Remix)
16:43 Phloem - Luminance
17:27 Maduk & Dennis Pedersen - Miles Apart (Ft. Ella Noël & Rino)
18:32 Camo & Krooked - Slow Down ft. ROBB (Fred V & Grafix Remix)
19:38 Telomic & Laura Brehm - Home
20:43 Madface - Help Me (Ft. MVE)
21:27 Madface Vs Coppa & Meditat1On - What It Looks Like
22:10 Flux Pavilion - Pull the Trigger (Maduk Remix)
23:59 Andromedik - Forever
24:43 High Maintenance - Know The Way
25:27 Andromedik - Colours
26:32 Andromedik & Polygon & Itro - Fly
27:16 Voicians - Breathe
28:00 Polygon - One Day
28:43 Bert H & Edlan - Intercept
29:49 Cyantific - Wild Child
30:32 Andromedik - Holding On
31:59 Fox Stevenson - Never Before
32:43 Champion - Breathe (ft. Veela)
34:10 Brookes Brothers - New Wave
34:54 Kori - Safe At Last Ft. Elle Chante (Bert H Remix)
36:00 Nexus & Tight - All I Need
36:43 Feint - Defiant (Ft. Laura Brehm)
38:10 Au/Ra - Panic Room (Culture Shock Remix)
38:54 Itro - Our Drive
39:49 Itro - Promises
40:32 Telomic - Onism (Aperio Remix)
41:38 Aperio x Kasger - Night Flight
42:22 ARUNA - While We're Young (ft. FKA)
43:05 Rameses B - Twilight Zone (ft. Laura Brehm)
44:10 Reflektor - Hold On Me (ft. Anastasia)
44:32 Camo & Krooked - Last Of The Tribe (Break Remix)
45:16 Aperio - Space Romance
45:59 Fox Stevenson - Take You Down
47:27 Dossa & Locuzzed - Slap!
47:49 BCee & Drifta - Ghost (ft. Hannah Eve)
48:32 Aperio & Mindfield - Seasons Changing
49:16 Flowidus & Tiki Taane - Horizons
50:00 Rameses B - Traveller
50:21 Rameses B - Venus (Ft. Zoe Moon)
51:05 NCT - In The Sun Again (Ft. Laura Brehm)
52:10 T & Sugah x NCT - Say To Me
52:54 Camo & Krooked - Heat Of The Moment (Bensley Remix)
53:59 Fox Stevenson - Melange
54:43 Feint - Mirror Signal
55:27 Brookes Brothers - So Many Times (Blaine Stranger Remix)
56:10 Aperio - Nostalgia
57:38 T & Sugah - Back In Time (Ft. Luna Morgenstern)
58:43 Edlan - Saving You
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Image Fight ~1988 Irem~ Arcade MAME imgfight
Subscribe to FunCade 64 here:
While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost.
The first popular arcade games included early amusement-park midway games such as shooting galleries, ball-toss games, and the earliest coin-operated machines, such as those that claimed to tell a person's fortune or that played mechanical music. The old Midways of 1920s-era amusement parks (such as Coney Island in New York) provided the inspiration and atmosphere for later arcade games. In the 1930s the first coin-operated pinball machines emerged. These early amusement machines differed from their later electronic cousins in that they were made of wood. They lacked plungers or lit-up bonus surfaces on the playing field, and used mechanical instead of electronic scoring-readouts. By around 1977 most pinball machines in production switched to using solid-state electronics both for operation and for scoring.
In 1966 Sega introduced an electro-mechanical game called Periscope - an early submarine simulator and light gun shooter which used lights and plastic waves to simulate sinking ships from a submarine. It became an instant success in Japan, Europe, and North America, where it was the first arcade game to cost a quarter per play, which would remain the standard price for arcade games for many years to come. In 1967 Taito released an electro-mechanical arcade game of their own, Crown Soccer Special, a two-player sports game that simulated association football, using various electronic components, including electronic versions of pinball flippers.
Sega later produced gun games which resemble first-person shooter video games, but which were in fact electro-mechanical games that used rear image projection in a manner similar to the ancient zoetrope to produce moving animations on a screen. The first of these, the light-gun game Duck Hunt, appeared in 1969; it featured animated moving targets on a screen, printed out the player's score on a ticket, and had volume-controllable sound-effects. That same year, Sega released an electro-mechanical arcade racing game, Grand Prix, which had a first-person view, electronic sound, a dashboard with a racing wheel and accelerator, and a forward-scrolling road projected on a screen. Another Sega 1969 release, Missile, a shooter and vehicle-combat simulation, featured electronic sound and a moving film strip to represent the targets on a projection screen.
It was the earliest known arcade game to feature a joystick with a fire button, which formed part of an early dual-control scheme, where two directional buttons are used to move the player's tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an animated explosion appears on screen, accompanied by the sound of an explosion. In 1970 Midway released the game in North America as S.A.M.I.. In the same year, Sega released Jet Rocket, a combat flight-simulator featuring cockpit controls that could move the player aircraft around a landscape displayed on a screen and shoot missiles onto targets that explode when hit.
In the course of the 1970s, following the release of Pong in 1972, electronic video-games gradually replaced electro-mechanical arcade games. In 1972, Sega released an electro-mechanical game called Killer Shark, a first-person light-gun shooter known for appearing in the 1975 film Jaws. In 1974, Nintendo released Wild Gunman, a light-gun shooter that used full-motion video-projection from 16 mm film to display live-action cowboy opponents on the screen. One of the last successful electro-mechanical arcade games was F-1, a racing game developed by Namco and distributed by Atari in 1976; this game appeared in the films Dawn of the Dead (1978) and Midnight Madness (1980), as did Sega's Jet Rocket in the latter film. The 1978 video game Space Invaders, however, dealt a yet more powerful blow to the popularity of electro-mechanical games.
Florin HS AC SoranBushi
Florinhs AsianClub
Japanese Dance Soran Bushi
Winter Assembly 2010