Sanda City Glass Craft Museum
Sanda City Glass Craft Museum
Sanda City Glass Craft Museum
Sanda City Glass Craft Museum
Phone:+81 79-564-5111
Address:1832 Kashita, Sanda 669-1507, Hyogo Prefecture
Attraction Location
Sanda City Glass Craft Museum Videos
ROBOT Damashii Doraemon - Nobita and the Steel Troops - Zanda Cross ザンダクロス [HD]
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Suspense: Blue Eyes / You'll Never See Me Again / Hunting Trip
Thriller is a broad genre of literature, film, and television programming that uses suspense, tension and excitement as the main elements.[1] Thrillers heavily stimulate the viewer's moods giving them a high level of anticipation, ultra-heightened expectation, uncertainty, surprise, anxiety and/or terror. Good thriller films tend to be adrenaline-rushing, gritty, rousing and fast-paced. Literary devices such as red herrings, plot twists and cliffhangers are used extensively. A thriller is a villain-driven plot, whereby he or she presents obstacles that the protagonist must overcome.[2][3]
Common subgenres are psychological thrillers, crime thrillers and mystery thrillers.[4] Another common subgenre of thriller is the spy genre which deals with fictional espionage. Successful examples of thrillers are the films of Alfred Hitchcock. The horror and action genres often overlap with the thriller genre.[5]
In 2001, the American Film Institute in Los Angeles made its definitive selection of the top 100 greatest American heart-pounding and adrenaline-inducing films of all time. To be eligible, the 400 nominated films had to be American-made films, whose thrills have enlivened and enriched America's film heritage. AFI also asked jurors to consider the total adrenaline-inducing impact of a film's artistry and craft.[6][7]
Homer's Odyssey is one of the oldest stories in the Western world and is regarded as an early prototype of the thriller. One of the earliest thriller movies was Harold Lloyd's comic Safety Last! (1923), with a character performing a daredevil stunt on the side of a skyscraper. Alfred Hitchcock and Fritz Lang helped to shape the modern-day thriller genre beginning with The Lodger (1926) and M (1931), respectively.[2]
The Enormous Radio / Lovers, Villains and Fools / The Little Prince
The Enormous Radio is a short story written by John Cheever in 1947. It first appeared in the May 17, 1947 issue of The New Yorker and was later collected in The Enormous Radio and Other Stories. The story deals with a family who purchases a new radio that allows them to listen in on conversations and arguments of other tenants living in their apartment building.
According to Alan Lloyd Smith, author of American Gothic Fiction - An Introduction ISBN 0-8264-1595-4, a concept of domestic abjection is one that disturbs identity, order, and system. This is exactly what the new radio did in the Westcott household. When Mrs. Westcott saw the new radio in the large gumwood cabinet, she did not like the enormousness of it. The Gumwood cabinet is a dark cabinet and did not fit in with the living room furnishings and colors that Irene had personally chosen. This cabinet is dark and ugly, bringing darkness into the living room and their lives. Eventually, Irene identifies herself with the object.
Another gothic concept of The Enormous Radio is the element of buried secrets. Both Jim and Irene begin to recognize that there is tension in their marriage. Irene had many deep dark secrets that she feels guilty about. She has successfully hidden these secrets all these years until the ugliness of the radio brings up her neighbors problems. Irene has suppressed and hidden her feelings to others and herself for a long time. This is the reason she is drawn to the radio, it exposes the inner life of others and eventually hers. Irene identified with the others in the building as her own problems. It is ironic that the thing purchased to bring joy to the Westcott's life did nothing but cause trouble between them. Secrets revealed are sometimes not able to be handled well.
Alan Lloyd Smith also identifies Domestic Gothic as,[2] intimately bound up with the idea of the house, gender, and family, which becomes through metaphor, a way of externalizing the inner life of fictional characters.
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