Kyu-Karuizawa Trick Art Museum - Art
Kyu-Karuizawa Trick Art Museum - Pets
Best Hotels and Resorts in Karuizawa machi, Japan
In this video our travel specialists have listed best hotels and resorts of Karuizawa machi. We have tried to do some extensive research before giving the listing.
It's not the Ranking of Best Hotels and resorts in Karuizawa machi, it is just the list of best hotels. If you want the details of good hotels in some other area, feel free to ask us in comment box, we will try to make the video of that listing also.
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Listed Hotels
Ancient Hotel
Hotel Harvest Kyu Karuizawa
HOSHINOYA Karuizawa
Mampei Hotel
Karuizawa Prince Hotel East
The Prince Karuizawa
Chisun Inn Karuizawa
Kyu-karuizawa Hotel Otowano-mori
Hotel Cypress Karuizawa
Karuizawa Prince Hotel West
#Karuizawamachi
#KaruizawamachihHotels
#KaruizawamachiResorts
#KaruizawamachiBudgetHotels
#KaruizawamachiBoutiqueHotels
La visite de Shinsyu/Kyu-Karuizawa Ginza
on a visité au Shinsyu(信州) et Karuizawa(軽井沢), Nagano(長野), Japon
C'était un voyage très agréable :p
p.s. je suis désolé je n'ai pas assez parlé le français dans cette vidéo..
On a visité:
SORA terrace(SORAテラス)
JP
EN
Kyu-Karuizawa Ginza(旧軽井沢銀座)
KARUIZAWA machi-main street
Japan Travel: A Fun Elegance in Kyu-Karuizawa Ginza in Nagano 47
Japan Travel: A Fun Elegance in Kyu-Karuizawa Ginza in Nagano 47
Kyu-Karuizawa (旧軽井沢), located in Nagano Prefecture, was only known, historically, as the post town between the imperial capital Kyoto with the shogun capital Edo (currently Tokyo) during the Edo Period. However, presently Kyu-Karuizawa is well-known as center of the Karuizawa resort area.
The town has a great atmosphere with chic restaurants and cafes as well as forested residential districts made up of holiday villas. Bowling, golf, cycling and so on can be experienced here as well. Shoppers will especially enjoy Prince Shopping Plaza and the Kyu-Karuizawa Ginza.
Kyu-Karuizawa has many shopping opportunities, including a local version of Ginza, Tokyo's famous upscale shopping district. The Karuizawa Ginza shopping street follows this style with its sophisticated ambiance. Shoppers are able to stroll down the streets for souvenirs or local desserts. Jam is a local specialty of Kyu-Karuizawa and various flavors of jam can be purchased here.
Facility Information:
Hours: 10:00 to 18:00 (varies by store; restaurants are typically open until later)
Closed: varies by store
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旧軽井沢KIKYOキュリオ・コレクションbyヒルトン ツインデラックスルーム124号室
先日1泊してきたお部屋の紹介動画です。
TOKYO: Wandering around Shibuya/Shinjuku/Karuizawa, Tokyo
Music: Romance by DGTO
Kyu- Karuizawa Hotel- Japan - Rural Luxury Hotel of the Year
Luxury Travel Guide recognised Kyu- Karuizawa Hotel as Rural Luxury Hotel of the Year in their 2016 Luxury Travel Guide Global Awards Ceremony
Hosted by the founder of SGEi and television personality Shane Green, and Luxury Travel Guide Editor-in-Chief James Drakeford, the Global Awards bestowed awards for a number of different categories including: Luxury Beach Resort of the Year, Winter Sports Destination of the Year and the Tour Guide of the Year.
Kyukaruizawa Kikyo, Curio Collection by Hilton 5⋆ Review 2019
Kyukaruizawa Kikyo, Curio Collection by Hilton 5⋆
⋆ ???? BEST ONLINE PRICE HERE ???? ⋆
Located in Karuizawa, Kyukaruizawa Kikyo, Curio Collection by Hilton is located a 6-minute walk from Kyu Karuizawa Ginza Dori shopping street. Review Kyukaruizawa Kikyo. Complimentary shuttle service is available to/from JR Karuizawa Station, 0.7 mi from the property. Curio Collection by Hilton. Featuring a local artwork, the contemporary rooms come with a 50-inch flat-screen TV, complimentary mineral water and Nespresso Coffee Machine. spa Kyukaruizawa Kikyo. The private bathroom includes Maison Margiela bath amenities. Curio Collection by Hilton. Selected rooms feature a patio or balcony with courtyard views. resorts Kyukaruizawa Kikyo. Restaurant Sonorite serves French cuisine featuring fresh local produces for dinner. Curio Collection by Hilton. The property offers free bike and private parking on site. travel Kyukaruizawa Kikyo. Karuizawa Prince Shopping Plaza is a 6-minute drive from the property. Curio Collection by Hilton. Haneda International Airport is 2-hour by train from the property, while Narita International Airport is a 2-hour train ride away. luxury Kyukaruizawa Kikyo. . Curio Collection by Hilton.
Kengo Kuma – Nezu Museum Tokyo Deutsch
daisy* 「Kojimachi Shoran 麹町勝覧」
A three-dimensional space built with real-time graphics.It depicts a day in the life of the people living in the Kojimachi district during the Edo period (1615-1868). In this virtual reality world, the same scene never repeats itself and the people move as if they had their own will. We combined the analog techniques of Japanese traditional painting, with the digital techniques of real-time rendering and video game artificial intelligence engine to create a delicate background and character composition.
日本画のように再現された江戸時代の麹町の街並みは、実は3D空間を持つリアルタイムグラフィックスで構築されている。人々は意志を持つかのように動き2度と同じシーンを繰り返すことはない。
Showcases
Karuizawa New Art Museum Art is Science Ⅱ Exhibition” | Japan | 2017-2018
Tokyo Skytree Tokyo Solamachi” Permanent Exhibition | Japan | 2017
Digital Contents Expo Tokyo | Japan | 2017
Facebook
facebook.com/daisy.inc.japan
Twitter
twitter.com/daisy_japan
Vimeo
vimeo.com/daisyinc
YouTube
youtube.com/daisyincjapan
Website
daisy-co.com
Cypress Hotel
The Cypress Hotel is a part of the Hongqiao Development District, and sits near the Shanghai Mart and International Exhibition Center. The Cypress Hotel is 2 km from the Hongqiao Airport and 50 km from the Pudong International Airport.
There are 149 rooms at the Cypress Hotel. Rooms have high speed Internet access, individualized climate control systems, satellite television service, a minibar, a refrigerator, and private bathrooms. Room service is available 24 hours a day and non-smoking rooms are available.
The Cypress Hotel is four star business and leisure property with a 40 acre garden and lawn. The hotel has multiple on site restaurant serving Asian fare, and the Sakura bar serves drinks. Conference space is available and the front desk coordinates business support services. For relaxation, the hotel offers a heated indoor swimming pool, sauna, workout room, and health club. Sports courts for tennis and bowling are available. Parking is offered to guests.
Hiroshi Senju Museum by Ryue Nishizawa 軽井沢千住博美術館 西沢立衛
Upon arrival, a small meandering path winds through the small garden on the north side of the museum. The entrance is a modest rectangular space with no staff and two automated ticket machines. It is that moment when the opaque glass door slides open that strikes the visitor: the view of the whole museum opens up entirely to you. You can see through the glass courtyards and the whole space from one end to the other. The sudden spatial impact is strong that I have never experienced a space like that before. There is no sense of layering and progression. The door separates the small foyer and the vast open museum space and gardens.
There is no partition or wall separating the majority of exhibits. In fact, the panels holding the art pieces are the objects that partially direct circulation flow. Yet, it feels like an intimate space in the midst of airiness and lightness due to the fact that the various curve shape glazed garden are next to the viewers no matter where you stand. The viewer is allowed to take his own path and is allowed to sit and contemplate, just like meandering through your own living room. There is no pre-programmed sequence of viewing the objects. You can always revisit the art pieces at your own wish.
The sloped ground lets the visitors to understand the ground condition before the museum was built. It adds another layer of nature into the experience. It feels as if the exhibits are scattered on a hill slope, in the middle of a forest. The concrete ground hugs the original sloping site.
The collection of the paintings, including Waterfall, When the Stardust Falls, Cliff, and Falling Color, are all misty, tranquil and transient in nature. The fluid interior space wraps several curved or organic shaped glass extrusions filled with various species of plants and tress. The museum ties the season, the time of the day and the plants with the exhibits. Each visit is tranquil and transient in nature.
Kanazawa, Japan - Kanazawa JR Bus (2019)
Kanazawa (金沢市 Kanazawa-shi) is a city located in Ishikawa Prefecture, Japan. As of 1 January 2018, the city had an estimated population of 466,029 in 203,271 households, and a population density of 990 persons per km². The total area of the city was 468.64 square kilometres (180.94 sq mi). It is the capital of Ishikawa Prefecture.
Exploration game | Wikipedia audio article
This is an audio version of the Wikipedia Article:
00:02:21 1 Definition
00:03:17 1.1 Relationship to other genres
00:05:01 2 Game design
00:05:10 2.1 Puzzle-solving
00:06:19 2.2 Gathering and using items
00:08:14 2.3 Story, setting, and themes
00:09:38 2.4 Dialogue and conversation trees
00:10:49 2.5 Goals, success and failure
00:12:10 3 Subgenres
00:12:19 3.1 Text adventures and interactive fiction
00:13:37 3.2 Graphic adventure
00:14:19 3.2.1 Point-and-click adventure games
00:15:30 3.2.2 Escape the room games
00:16:21 3.2.3 Puzzle adventure games
00:17:31 3.2.4 Narrative games
00:18:50 3.2.5 Walking simulators
00:19:45 3.3 Visual novel
00:20:43 3.4 Interactive movie
00:21:43 3.5 Hybrids
00:23:02 4 History of Western adventure games
00:23:13 4.1 Text adventures (1976–1989)
00:25:52 4.2 Graphical development (1980–1990)
00:28:44 4.3 Expansion (1990–2000)
00:30:43 4.4 Decline (2000–2010)
00:34:02 4.5 New platforms and rebirth (2005–onward)
00:37:40 5 History of Japanese adventure games
00:38:06 5.1 Interactive movie arcade games (1974–1985)
00:39:37 5.2 Early computer graphic adventures (1981–1988)
00:47:00 5.3 Early point-and-click adventures (1983–1995)
00:51:27 5.4 Early console adventures (1985–1996)
00:52:54 5.5 Visual novels (1990–present)
00:55:54 5.6 3D adventure games (1993–present)
00:57:50 5.7 Global expansion (2000–present)
01:01:01 6 Emulation and virtual machines
01:03:02 7 See also
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
Listen on Google Assistant through Extra Audio:
Other Wikipedia audio articles at:
Upload your own Wikipedia articles through:
There is only one good, knowledge, and one evil, ignorance.
- Socrates
SUMMARY
=======
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.
Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with the ability to show graphics, the graphic adventure game format became popular, initially by augmenting player's text commands with graphics, but soon moving towards point and click interfaces. Further computer advancements led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or full-motion video taken from the first- or third-person perspective.
For markets in the Western hemisphere, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but had become a niche genre in the early 2000s due to the popularity of first-person shooters and became difficult to find publishers to support such ventures. Since then, a resurgence in the genre has occurred spurred on by success of independent video game development, particularly from crowdfunding efforts, the wide availability of digital distribution enabling episodic approaches, and the proliferation of new gaming platforms including portable consoles and mobile devices; The Walking Dead is considered to be a key title that rejuvenated the genre.
Within the Asian markets, adventure games continue to be popular in the form of visual novels, which make up nearly 70% of PC games released in Japan. The Asian markets have also found markets for adventure games for portable and mobile gaming devices. Japanese adventure games tend to be distinct from Western adventure games and have their own separate development history.
Adventure video game | Wikipedia audio article
This is an audio version of the Wikipedia Article:
00:02:21 1 Definition
00:03:17 1.1 Relationship to other genres
00:05:01 2 Game design
00:05:10 2.1 Puzzle-solving
00:06:19 2.2 Gathering and using items
00:08:14 2.3 Story, setting, and themes
00:09:38 2.4 Dialogue and conversation trees
00:10:49 2.5 Goals, success and failure
00:12:10 3 Subgenres
00:12:19 3.1 Text adventures and interactive fiction
00:13:37 3.2 Graphic adventure
00:14:19 3.2.1 Point-and-click adventure games
00:15:30 3.2.2 Escape the room games
00:16:21 3.2.3 Puzzle adventure games
00:17:31 3.2.4 Narrative games
00:18:50 3.2.5 Walking simulators
00:19:45 3.3 Visual novel
00:20:43 3.4 Interactive movie
00:21:43 3.5 Hybrids
00:23:02 4 History of Western adventure games
00:23:13 4.1 Text adventures (1976–1989)
00:25:52 4.2 Graphical development (1980–1990)
00:28:44 4.3 Expansion (1990–2000)
00:30:43 4.4 Decline (2000–2010)
00:34:02 4.5 New platforms and rebirth (2005–onward)
00:37:40 5 History of Japanese adventure games
00:38:06 5.1 Interactive movie arcade games (1974–1985)
00:39:37 5.2 Early computer graphic adventures (1981–1988)
00:47:00 5.3 Early point-and-click adventures (1983–1995)
00:51:27 5.4 Early console adventures (1985–1996)
00:52:54 5.5 Visual novels (1990–present)
00:55:54 5.6 3D adventure games (1993–present)
00:57:50 5.7 Global expansion (2000–present)
01:01:01 6 Emulation and virtual machines
01:03:02 7 See also
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
Listen on Google Assistant through Extra Audio:
Other Wikipedia audio articles at:
Upload your own Wikipedia articles through:
There is only one good, knowledge, and one evil, ignorance.
- Socrates
SUMMARY
=======
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.
Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with the ability to show graphics, the graphic adventure game format became popular, initially by augmenting player's text commands with graphics, but soon moving towards point and click interfaces. Further computer advancements led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or full-motion video taken from the first- or third-person perspective.
For markets in the Western hemisphere, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but had become a niche genre in the early 2000s due to the popularity of first-person shooters and became difficult to find publishers to support such ventures. Since then, a resurgence in the genre has occurred spurred on by success of independent video game development, particularly from crowdfunding efforts, the wide availability of digital distribution enabling episodic approaches, and the proliferation of new gaming platforms including portable consoles and mobile devices; The Walking Dead is considered to be a key title that rejuvenated the genre.
Within the Asian markets, adventure games continue to be popular in the form of visual novels, which make up nearly 70% of PC games released in Japan. The Asian markets have also found markets for adventure games for portable and mobile gaming devices. Japanese adventure games tend to be distinct from Western adventure games and have their own separate development history.
Adventure game | Wikipedia audio article
This is an audio version of the Wikipedia Article:
00:02:21 1 Definition
00:03:17 1.1 Relationship to other genres
00:05:01 2 Game design
00:05:10 2.1 Puzzle-solving
00:06:19 2.2 Gathering and using items
00:08:14 2.3 Story, setting, and themes
00:09:38 2.4 Dialogue and conversation trees
00:10:49 2.5 Goals, success and failure
00:12:10 3 Subgenres
00:12:19 3.1 Text adventures and interactive fiction
00:13:37 3.2 Graphic adventure
00:14:19 3.2.1 Point-and-click adventure games
00:15:30 3.2.2 Escape the room games
00:16:21 3.2.3 Puzzle adventure games
00:17:31 3.2.4 Narrative games
00:18:50 3.2.5 Walking simulators
00:19:45 3.3 Visual novel
00:20:43 3.4 Interactive movie
00:21:43 3.5 Hybrids
00:23:02 4 History of Western adventure games
00:23:13 4.1 Text adventures (1976–1989)
00:25:52 4.2 Graphical development (1980–1990)
00:28:44 4.3 Expansion (1990–2000)
00:30:43 4.4 Decline (2000–2010)
00:34:02 4.5 New platforms and rebirth (2005–onward)
00:37:40 5 History of Japanese adventure games
00:38:06 5.1 Interactive movie arcade games (1974–1985)
00:39:37 5.2 Early computer graphic adventures (1981–1988)
00:47:00 5.3 Early point-and-click adventures (1983–1995)
00:51:27 5.4 Early console adventures (1985–1996)
00:52:54 5.5 Visual novels (1990–present)
00:55:54 5.6 3D adventure games (1993–present)
00:57:50 5.7 Global expansion (2000–present)
01:01:01 6 Emulation and virtual machines
01:03:02 7 See also
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
You can find other Wikipedia audio articles too at:
You can upload your own Wikipedia articles through:
The only true wisdom is in knowing you know nothing.
- Socrates
SUMMARY
=======
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.
Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with the ability to show graphics, the graphic adventure game format became popular, initially by augmenting player's text commands with graphics, but soon moving towards point and click interfaces. Further computer advancements led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or full-motion video taken from the first- or third-person perspective.
For markets in the Western hemisphere, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but had become a niche genre in the early 2000s due to the popularity of first-person shooters and became difficult to find publishers to support such ventures. Since then, a resurgence in the genre has occurred spurred on by success of independent video game development, particularly from crowdfunding efforts, the wide availability of digital distribution enabling episodic approaches, and the proliferation of new gaming platforms including portable consoles and mobile devices; The Walking Dead is considered to be a key title that rejuvenated the genre.
Within the Asian markets, adventure games continue to be popular in the form of visual novels, which make up nearly 70% of PC games released in Japan. The Asian markets have also found markets for adventure games for portable and mobile gaming devices. Japanese adventure games tend to be distinct from Western adventure games and have their own separate development history.
Graphic adventure game | Wikipedia audio article
This is an audio version of the Wikipedia Article:
00:02:21 1 Definition
00:03:17 1.1 Relationship to other genres
00:05:01 2 Game design
00:05:10 2.1 Puzzle-solving
00:06:19 2.2 Gathering and using items
00:08:14 2.3 Story, setting, and themes
00:09:38 2.4 Dialogue and conversation trees
00:10:49 2.5 Goals, success and failure
00:12:10 3 Subgenres
00:12:19 3.1 Text adventures and interactive fiction
00:13:37 3.2 Graphic adventure
00:14:19 3.2.1 Point-and-click adventure games
00:15:30 3.2.2 Escape the room games
00:16:21 3.2.3 Puzzle adventure games
00:17:31 3.2.4 Narrative games
00:18:50 3.2.5 Walking simulators
00:19:45 3.3 Visual novel
00:20:43 3.4 Interactive movie
00:21:43 3.5 Hybrids
00:23:02 4 History of Western adventure games
00:23:13 4.1 Text adventures (1976–1989)
00:25:52 4.2 Graphical development (1980–1990)
00:28:44 4.3 Expansion (1990–2000)
00:30:43 4.4 Decline (2000–2010)
00:34:02 4.5 New platforms and rebirth (2005–onward)
00:37:40 5 History of Japanese adventure games
00:38:06 5.1 Interactive movie arcade games (1974–1985)
00:39:37 5.2 Early computer graphic adventures (1981–1988)
00:47:00 5.3 Early point-and-click adventures (1983–1995)
00:51:27 5.4 Early console adventures (1985–1996)
00:52:54 5.5 Visual novels (1990–present)
00:55:54 5.6 3D adventure games (1993–present)
00:57:50 5.7 Global expansion (2000–present)
01:01:01 6 Emulation and virtual machines
01:03:02 7 See also
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
You can find other Wikipedia audio articles too at:
You can upload your own Wikipedia articles through:
The only true wisdom is in knowing you know nothing.
- Socrates
SUMMARY
=======
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.
Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with the ability to show graphics, the graphic adventure game format became popular, initially by augmenting player's text commands with graphics, but soon moving towards point and click interfaces. Further computer advancements led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or full-motion video taken from the first- or third-person perspective.
For markets in the Western hemisphere, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but had become a niche genre in the early 2000s due to the popularity of first-person shooters and became difficult to find publishers to support such ventures. Since then, a resurgence in the genre has occurred spurred on by success of independent video game development, particularly from crowdfunding efforts, the wide availability of digital distribution enabling episodic approaches, and the proliferation of new gaming platforms including portable consoles and mobile devices; The Walking Dead is considered to be a key title that rejuvenated the genre.
Within the Asian markets, adventure games continue to be popular in the form of visual novels, which make up nearly 70% of PC games released in Japan. The Asian markets have also found markets for adventure games for portable and mobile gaming devices. Japanese adventure games tend to be distinct from Western adventure games and have their own separate development history.
Point-and-click game | Wikipedia audio article
This is an audio version of the Wikipedia Article:
00:02:21 1 Definition
00:03:17 1.1 Relationship to other genres
00:05:01 2 Game design
00:05:10 2.1 Puzzle-solving
00:06:19 2.2 Gathering and using items
00:08:14 2.3 Story, setting, and themes
00:09:38 2.4 Dialogue and conversation trees
00:10:49 2.5 Goals, success and failure
00:12:10 3 Subgenres
00:12:19 3.1 Text adventures and interactive fiction
00:13:37 3.2 Graphic adventure
00:14:19 3.2.1 Point-and-click adventure games
00:15:30 3.2.2 Escape the room games
00:16:21 3.2.3 Puzzle adventure games
00:17:31 3.2.4 Narrative games
00:18:50 3.2.5 Walking simulators
00:19:45 3.3 Visual novel
00:20:43 3.4 Interactive movie
00:21:43 3.5 Hybrids
00:23:02 4 History of Western adventure games
00:23:13 4.1 Text adventures (1976–1989)
00:25:52 4.2 Graphical development (1980–1990)
00:28:44 4.3 Expansion (1990–2000)
00:30:43 4.4 Decline (2000–2010)
00:34:02 4.5 New platforms and rebirth (2005–onward)
00:37:40 5 History of Japanese adventure games
00:38:06 5.1 Interactive movie arcade games (1974–1985)
00:39:37 5.2 Early computer graphic adventures (1981–1988)
00:47:00 5.3 Early point-and-click adventures (1983–1995)
00:51:27 5.4 Early console adventures (1985–1996)
00:52:54 5.5 Visual novels (1990–present)
00:55:54 5.6 3D adventure games (1993–present)
00:57:50 5.7 Global expansion (2000–present)
01:01:01 6 Emulation and virtual machines
01:03:02 7 See also
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
Listen on Google Assistant through Extra Audio:
Other Wikipedia audio articles at:
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There is only one good, knowledge, and one evil, ignorance.
- Socrates
SUMMARY
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An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.
Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with the ability to show graphics, the graphic adventure game format became popular, initially by augmenting player's text commands with graphics, but soon moving towards point and click interfaces. Further computer advancements led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or full-motion video taken from the first- or third-person perspective.
For markets in the Western hemisphere, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but had become a niche genre in the early 2000s due to the popularity of first-person shooters and became difficult to find publishers to support such ventures. Since then, a resurgence in the genre has occurred spurred on by success of independent video game development, particularly from crowdfunding efforts, the wide availability of digital distribution enabling episodic approaches, and the proliferation of new gaming platforms including portable consoles and mobile devices; The Walking Dead is considered to be a key title that rejuvenated the genre.
Within the Asian markets, adventure games continue to be popular in the form of visual novels, which make up nearly 70% of PC games released in Japan. The Asian markets have also found markets for adventure games for portable and mobile gaming devices. Japanese adventure games tend to be distinct from Western adventure games and have their own separate development history.