Destination Michigan, Episode 601
Learn about the Bavarian charm of Mt. Pleasant’s Country Chalet and Edelweiss Haus, and go on an adventure at Snow Snake in Harrison. Then, discover the maritime history of Marine City, and explore how MDOT makes freeway signs in Lansing. Plus, head to Emmett County for some Cowboy Action Shooting.
Tommy LaRouere for President of U of D Jesuit !!
Tommy LaRouere is ready to lead U of D Jesuit.
It's time to go to work to continue the tradition of
excellence of the U of D Jesuit Senate.
Tommy would like to extend a special thanks to
all the people who helped in the production process:
Alex Shimamura
Andrew Farley
Andrew Lepczyk
Tim Iaquinta
Jack Droze
Evan Jackson
Danny Smith
Jack Holtgrieve
J.P. Hewitt
Hank Greening
Mitch Milligan
Luke Hammer
Steve Degenhardt
Adam Gates
Nick Gibbs
Mackey Daniel
Matt Moore
Waleed Mohammed
Joe Centlivre
** Disregard everything below
uofd u of d jesuit student senate election
ud tommy larouere laroo president prez
university detroit campaign victory for vote
change hope sexy stud udjhs high
school wishful thinking 2009 2010 2009-2010
fishsticks stanky leg stan kyle hd high
definition highschool hischool hi the legacy
council treasurer sarge vice sargeant at
arms vp cubs cub spirit secretary
anthony fattore andrew bituin ben rossi
paul napolitano andy greenia luke hurches
pat burns jordan dean kevin ellis
campaign sec laroure larour laru larou
thomas tom bailout stimulus package golf
varsity sport sports class gpa smart
qualified junior senior video vid basketball
lax lacrosse baseball track cross country
bowling quiz bowl quizbowl biology physics math
chem chemistry history atrium commons gym
art creative writing club slax hockey
academy and catholic sourcream fries
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sao office 69 candidate sargeant-at-arms big
leader short film 4 ahman340 professional
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freshmen seniors juniors sophmore sophmores washington adams jefferson james madison monroe quincy jackson martin vanburen william henry
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taft woodrow wilson warren harding calvin
coolidge herbert hoover harry truman kennedy
lyndon richard nixon gerald ford gm
general motors chrysler three ball pudding
photo ipod excellence integrity family values
stands board smart board easter break bear
grillz grills grill united states america
whitehouse white house president!! poster party
perfect wall street main trust loyalty
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algebra calculus insane hops one two
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long silvers popeyes popeye fried chicken
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affairs wendy wendy's youtube utube google
1 2 3 4 5 6
9 10 11 12 13 14
spring scooter aveo step brothers billy
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legit legitimate illegitimate mayor governor
History of computer games | Wikipedia audio article
This is an audio version of the Wikipedia Article:
00:03:34 1 Early history (1948–1972)
00:03:46 1.1 Defining the video game
00:05:10 1.2 Origins of electronic computer games
00:09:21 1.3 iSpacewar!/i
00:13:12 1.4 The commercialization of video games
00:16:39 2 A new industry
00:16:49 2.1 Early arcade video games (1972–1978)
00:20:52 2.2 First generation of home consoles and the iPong/i clones (1972–1978)
00:23:31 2.3 Mainframe computer games (1971–1979)
00:28:17 3 Golden age
00:28:26 3.1 Golden age of arcade video games (1978–1982)
00:32:51 3.2 Second generation consoles (1976–1982)
00:37:36 3.3 Early home computer games (1976–1982)
00:39:21 4 1980s
00:39:57 4.1 Gaming computers
00:45:40 4.2 Early online gaming
00:48:29 4.3 Handheld LCD games
00:49:30 4.4 Video game crash of 1983
00:50:34 4.5 Third generation consoles (1983–1995) (8-bit)
00:55:01 4.6 Fourth generation consoles (1987–2004) (16-bit)
00:59:10 5 1990s
01:00:53 5.1 Resurgence and decline of arcades
01:01:37 5.1.1 Transition to 3D
01:04:58 5.2 Handhelds come of age
01:06:02 5.3 PC gaming
01:10:46 5.4 Fifth generation consoles (1993–2005) (32- and 64-bit)
01:16:20 5.4.1 Transition to 3D and CDs
01:17:46 5.5 Mobile phone gaming
01:18:26 6 2000s
01:19:54 6.1 Sixth generation consoles (1998–2013)
01:25:29 6.1.1 Return of alternative controllers
01:26:37 6.2 Online gaming rises to prominence
01:28:00 6.3 Mobile games
01:30:53 6.4 Seventh generation consoles (2005–present)
01:35:25 6.4.1 Increases in development budgets
01:36:07 6.5 Rise of casual PC games
01:37:46 6.6 Cloud computing comes to games
01:38:29 7 2010s
01:39:47 7.1 Eighth generation consoles (2012–present)
01:46:02 8 See also
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
Listen on Google Assistant through Extra Audio:
Other Wikipedia audio articles at:
Upload your own Wikipedia articles through:
There is only one good, knowledge, and one evil, ignorance.
- Socrates
SUMMARY
=======
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for fun. At M.I.T. in the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. These games were played on computer such as the IBM 1560, and moves were made by means of punch cards. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world.
One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various clones. The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics-decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs. During the 1980s, gaming computers, early online gaming and handheld LCD games emerged; this era was affected by the video game crash of 1983. From 1976 to 1992, the second generation of video consoles emerged.
The third generation of consoles, which were 8-bit units, emerged from 1983 to 1995. The fourth generation of consoles, which were 16-bit models, emerged from 1987 to 1999. The 1990s saw the resurgence and decline of arcades, the transition to 3D video games, improved handheld games, and PC gaming. The fifth generation of consoles, which were 32 and 64-bit units, was from 1993 to 2006. During this era, mobile phone gaming emerged. During the 2000s, the sixth generation of consoles emerged (1998–2013). During this period, online gaming ...
History of computer and video games | Wikipedia audio article
This is an audio version of the Wikipedia Article:
00:03:34 1 Early history (1948–1972)
00:03:46 1.1 Defining the video game
00:05:10 1.2 Origins of electronic computer games
00:09:21 1.3 iSpacewar!/i
00:13:12 1.4 The commercialization of video games
00:16:39 2 A new industry
00:16:49 2.1 Early arcade video games (1972–1978)
00:20:52 2.2 First generation of home consoles and the iPong/i clones (1972–1978)
00:23:31 2.3 Mainframe computer games (1971–1979)
00:28:17 3 Golden age
00:28:26 3.1 Golden age of arcade video games (1978–1982)
00:32:51 3.2 Second generation consoles (1976–1982)
00:37:36 3.3 Early home computer games (1976–1982)
00:39:21 4 1980s
00:39:57 4.1 Gaming computers
00:45:40 4.2 Early online gaming
00:48:29 4.3 Handheld LCD games
00:49:30 4.4 Video game crash of 1983
00:50:34 4.5 Third generation consoles (1983–1995) (8-bit)
00:55:01 4.6 Fourth generation consoles (1987–2004) (16-bit)
00:59:10 5 1990s
01:00:53 5.1 Resurgence and decline of arcades
01:01:37 5.1.1 Transition to 3D
01:04:58 5.2 Handhelds come of age
01:06:02 5.3 PC gaming
01:10:46 5.4 Fifth generation consoles (1993–2005) (32- and 64-bit)
01:16:20 5.4.1 Transition to 3D and CDs
01:17:46 5.5 Mobile phone gaming
01:18:26 6 2000s
01:19:54 6.1 Sixth generation consoles (1998–2013)
01:25:29 6.1.1 Return of alternative controllers
01:26:37 6.2 Online gaming rises to prominence
01:28:00 6.3 Mobile games
01:30:53 6.4 Seventh generation consoles (2005–present)
01:35:25 6.4.1 Increases in development budgets
01:36:07 6.5 Rise of casual PC games
01:37:46 6.6 Cloud computing comes to games
01:38:29 7 2010s
01:39:47 7.1 Eighth generation consoles (2012–present)
01:46:02 8 See also
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
Listen on Google Assistant through Extra Audio:
Other Wikipedia audio articles at:
Upload your own Wikipedia articles through:
There is only one good, knowledge, and one evil, ignorance.
- Socrates
SUMMARY
=======
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for fun. At M.I.T. in the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. These games were played on computer such as the IBM 1560, and moves were made by means of punch cards. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world.
One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various clones. The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics-decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs. During the 1980s, gaming computers, early online gaming and handheld LCD games emerged; this era was affected by the video game crash of 1983. From 1976 to 1992, the second generation of video consoles emerged.
The third generation of consoles, which were 8-bit units, emerged from 1983 to 1995. The fourth generation of consoles, which were 16-bit models, emerged from 1987 to 1999. The 1990s saw the resurgence and decline of arcades, the transition to 3D video games, improved handheld games, and PC gaming. The fifth generation of consoles, which were 32 and 64-bit units, was from 1993 to 2006. During this era, mobile phone gaming emerged. During the 2000s, the sixth generation of consoles emerged (1998–2013). During this period, online gaming ...
Our Miss Brooks: Board of Education Day / Cure That Habit / Professorship at State University
Our Miss Brooks is an American situation comedy starring Eve Arden as a sardonic high school English teacher. It began as a radio show broadcast from 1948 to 1957. When the show was adapted to television (1952--56), it became one of the medium's earliest hits. In 1956, the sitcom was adapted for big screen in the film of the same name.
Connie (Constance) Brooks (Eve Arden), an English teacher at fictional Madison High School.
Osgood Conklin (Gale Gordon), blustery, gruff, crooked and unsympathetic Madison High principal, a near-constant pain to his faculty and students. (Conklin was played by Joseph Forte in the show's first episode; Gordon succeeded him for the rest of the series' run.) Occasionally Conklin would rig competitions at the school--such as that for prom queen--so that his daughter Harriet would win.
Walter Denton (Richard Crenna, billed at the time as Dick Crenna), a Madison High student, well-intentioned and clumsy, with a nasally high, cracking voice, often driving Miss Brooks (his self-professed favorite teacher) to school in a broken-down jalopy. Miss Brooks' references to her own usually-in-the-shop car became one of the show's running gags.
Philip Boynton (Jeff Chandler on radio, billed sometimes under his birth name Ira Grossel); Robert Rockwell on both radio and television), Madison High biology teacher, the shy and often clueless object of Miss Brooks' affections.
Margaret Davis (Jane Morgan), Miss Brooks' absentminded landlady, whose two trademarks are a cat named Minerva, and a penchant for whipping up exotic and often inedible breakfasts.
Harriet Conklin (Gloria McMillan), Madison High student and daughter of principal Conklin. A sometime love interest for Walter Denton, Harriet was honest and guileless with none of her father's malevolence and dishonesty.
Stretch (Fabian) Snodgrass (Leonard Smith), dull-witted Madison High athletic star and Walter's best friend.
Daisy Enright (Mary Jane Croft), Madison High English teacher, and a scheming professional and romantic rival to Miss Brooks.
Jacques Monet (Gerald Mohr), a French teacher.
Our Miss Brooks was a hit on radio from the outset; within eight months of its launch as a regular series, the show landed several honors, including four for Eve Arden, who won polls in four individual publications of the time. Arden had actually been the third choice to play the title role. Harry Ackerman, West Coast director of programming, wanted Shirley Booth for the part, but as he told historian Gerald Nachman many years later, he realized Booth was too focused on the underpaid downside of public school teaching at the time to have fun with the role.
Lucille Ball was believed to have been the next choice, but she was already committed to My Favorite Husband and didn't audition. Chairman Bill Paley, who was friendly with Arden, persuaded her to audition for the part. With a slightly rewritten audition script--Osgood Conklin, for example, was originally written as a school board president but was now written as the incoming new Madison principal--Arden agreed to give the newly-revamped show a try.
Produced by Larry Berns and written by director Al Lewis, Our Miss Brooks premiered on July 19, 1948. According to radio critic John Crosby, her lines were very feline in dialogue scenes with principal Conklin and would-be boyfriend Boynton, with sharp, witty comebacks. The interplay between the cast--blustery Conklin, nebbishy Denton, accommodating Harriet, absentminded Mrs. Davis, clueless Boynton, scheming Miss Enright--also received positive reviews.
Arden won a radio listeners' poll by Radio Mirror magazine as the top ranking comedienne of 1948-49, receiving her award at the end of an Our Miss Brooks broadcast that March. I'm certainly going to try in the coming months to merit the honor you've bestowed upon me, because I understand that if I win this two years in a row, I get to keep Mr. Boynton, she joked. But she was also a hit with the critics; a winter 1949 poll of newspaper and magazine radio editors taken by Motion Picture Daily named her the year's best radio comedienne.
For its entire radio life, the show was sponsored by Colgate-Palmolive-Peet, promoting Palmolive soap, Lustre Creme shampoo and Toni hair care products. The radio series continued until 1957, a year after its television life ended.
History of video games | Wikipedia audio article
This is an audio version of the Wikipedia Article:
History of video games
Listening is a more natural way of learning, when compared to reading. Written
language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through
audio (audio article). You could even learn subconsciously by playing the audio
while you are sleeping! If you are planning to listen a lot, you could try using
a bone conduction headphone, or a standard speaker instead of an earphone.
You can find other Wikipedia audio articles too at:
In case you don't find one that you were looking for, put a comment.
This video uses Google TTS en-US-Standard-D voice.
SUMMARY
=======
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for fun. At M.I.T. in the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. These games were played on computer such as the IBM 1560, and moves were made by means of punch cards. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world.
One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various clones. The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics-decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs. During the 1980s, gaming computers, early online gaming and handheld LCD games emerged; this era was affected by the video game crash of 1983. From 1976 to 1992, the second generation of video consoles emerged.
The third generation of consoles, which were 8-bit units, emerged from 1983 to 1995. The fourth generation of consoles, which were 16-bit models, emerged from 1987 to 1999. The 1990s saw the resurgence and decline of arcades, the transition to 3D video games, improved handheld games, and PC gaming. The fifth generation of consoles, which were 32 and 64-bit units, was from 1993 to 2006. During this era, mobile phone gaming emerged. During the 2000s, the sixth generation of consoles emerged (1998–2013). During this period, online gaming and mobile games became major aspects of gaming culture. The seventh generation of consoles was from 2005 to 2012. This era was marked by huge development budgets for some games, with some having cinematic graphics; the launch of the top-selling Wii console, in which the user could control the game actions with real-life movement of the controller; the rise of casual PC games marketed to non-gamers; and the emergence of cloud computing in video games.
In 2013, the eighth generation of consoles emerged, including Nintendo's Wii U and Nintendo 3DS, Microsoft's Xbox One, and Sony's PlayStation 4 and PlayStation Vita. PC gaming has been holding a large market share in Asia and Europe for decades and continues to grow due to digital distribution. Since the development and widespread consumer use of smartphones, mobile gaming has been a driving factor for games, as they can reach people formerly uninterested in gaming, and those unable to afford or support dedicated hardware, such as video game consoles.
Auburn Coach Wife Kristi Malzahn Agrees with Match & eHarmony: Men are Jerks
My advice is this: Settle! That's right. Don't worry about passion or intense connection. Don't nix a guy based on his annoying habit of yelling Bravo! in movie theaters. Overlook his halitosis or abysmal sense of aesthetics. Because if you want to have the infrastructure in place to have a family, settling is the way to go. Based on my observations, in fact, settling will probably make you happier in the long run, since many of those who marry with great expectations become more disillusioned with each passing year. (It's hard to maintain that level of zing when the conversation morphs into discussions about who's changing the diapers or balancing the checkbook.)
Obviously, I wasn't always an advocate of settling. In fact, it took not settling to make me realize that settling is the better option, and even though settling is a rampant phenomenon, talking about it in a positive light makes people profoundly uncomfortable. Whenever I make the case for settling, people look at me with creased brows of disapproval or frowns of disappointment, the way a child might look at an older sibling who just informed her that Jerry's Kids aren't going to walk, even if you send them money. It's not only politically incorrect to get behind settling, it's downright un-American. Our culture tells us to keep our eyes on the prize (while our mothers, who know better, tell us not to be so picky), and the theme of holding out for true love (whatever that is—look at the divorce rate) permeates our collective mentality.
Even situation comedies, starting in the 1970s with The Mary Tyler Moore Show and going all the way to Friends, feature endearing single women in the dating trenches, and there's supposed to be something romantic and even heroic about their search for true love. Of course, the crucial difference is that, whereas the earlier series begins after Mary has been jilted by her fiancé, the more modern-day Friends opens as Rachel Green leaves her nice-guy orthodontist fiancé at the altar simply because she isn't feeling it. But either way, in episode after episode, as both women continue to be unlucky in love, settling starts to look pretty darn appealing. Mary is supposed to be contentedly independent and fulfilled by her newsroom family, but in fact her life seems lonely. Are we to assume that at the end of the series, Mary, by then in her late 30s, found her soul mate after the lights in the newsroom went out and her work family was disbanded? If her experience was anything like mine or that of my single friends, it's unlikely.
And while Rachel and her supposed soul mate, Ross, finally get together (for the umpteenth time) in the finale of Friends, do we feel confident that she'll be happier with Ross than she would have been had she settled down with Barry, the orthodontist, 10 years earlier? She and Ross have passion but have never had long-term stability, and the fireworks she experiences with him but not with Barry might actually turn out to be a liability, given how many times their relationship has already gone up in flames. It's equally questionable whether Sex and the City's Carrie Bradshaw, who cheated on her kindhearted and generous boyfriend, Aidan, only to end up with the more exciting but self-absorbed Mr. Big, will be better off in the framework of marriage and family. (Some time after the breakup, when Carrie ran into Aidan on the street, he was carrying his infant in a Baby Björn. Can anyone imagine Mr. Big walking around with a Björn?)